Cache Implementations in C# .NET

One of the most commonly used patterns in software development is Caching. It’s a simple, but a very effective concept. The idea is to reuse operation results. When performing a heavy operation, we will save the result in our cache container. The next time that we need that result, we will pull it from the cache container, instead of performing the heavy operation again.

For example, to get a person’s Avatar you might need a trip to the database. Instead of performing that trip every time, we will save that Avatar in the cache, pulling it from memory every time you need it.

Caching works great for data that changes infrequently. Or even better, never changes. Data that constantly changes, like the current machine’s time shouldn’t be cached or you will get wrong results.

In-process Cache, Persistant in-process Cache, and Distributed Cache

There are 3 types of caches:

  • In-Memory Cache is used for when you want to implement cache in a single process. When the process dies, the cache dies with it. If you’re running the same process on several servers, you will have a separate cache for each server.
  • Persistent in-process Cache is when you back up your cache outside of process memory. It might be in a file, or in a database. This is more difficult, but if your process is restarted, the cache is not lost. Best used when getting the cached item is expansive, and your process tends to restart a lot.
  • Distributed Cache is when you want to have shared cache for several machines. Usually, it will be several servers. With a distributed cache, it is stored in an external service. This means if one server saved a cache item, other servers can use it as well. Services like Redis are great for this.

We’re going to talk just about in-process cache.

Naive Implementation

Let’s create a very simple cache implementation in C#:

public class NaiveCache<TItem>
    Dictionary<object, TItem> _cache = new Dictionary<object, TItem>();
    public TItem GetOrCreate(object key, Func<TItem> createItem)
        if (!_cache.ContainsKey(key))
            _cache[key] = createItem();
        return _cache[key];



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